"Tomato Kit – The Original Museum Available To Overall" is a digital educational initiative aimed at children aged 3–10 and their families across Europe. The project offers playful learning with an emphasis on cultural awareness and social inclusion. It connects digital and physical layers and incorporates various European museums into the learning experience. Each museum contributes unique content, enhancing authenticity and providing a personalized experience.
“TOMATO "The Original Museum Available To Overall project", aims to facilitate the transnational distribution of creative, cultural and artistic content on an international scale and raise the competitiveness and economic potential of this sector. In particular it seeks to increase the audience engagement and social inclusion of the public in situations of social, economic and cultural marginalization, and to enhance the learning skills of minors, through an innovative educational tool for audience engagement.
The project will be structured by the following activities: research, planning and realization of the Tomato kit as an innovative tool, training to developers and stakeholders, testing and feedback collection.
This “Tomato Kit - Food for thought” will consist of an experiential kit that transmits the cultural contents relating to the identified European museum heritage, both physically and digitally (web app and social media). These kits will be designed and co-produced thanks to the co-operation of the 13 project partners. This product will convey cultural and museum content outside the traditional spaces of fruition.
Special attention will be given to societal resilience and social inclusion, to reach an audience of about 350.000 children, their families, educators and museum operators.
The expected results of the project will be: growth of participation and access in culture through physical and digital tools (Tomato kit), wider diffusion throughout Europe with a considerable impact on the involvement of the community, strengthening the feeling of belonging to European culture.
Outputs will take form of handbooks (based on research design and materials testing, algorithms and software studies, pedagogical and educational theory), the educational tool and the validation of its impact, that will be developed to reach the widest audience and vulnerable people for culture enjoyment.”
The primary challenge was to create an intuitive platform for children that playfully integrates physical and digital elements. The project required collaboration with an international partner responsible for developing the “Physical Kit,” which is delivered directly to museums and homes for children. The “Digital Kit” extends this experience to another level, offering features such as scanning physical cards using augmented reality (AR) or engaging in interactive games. The platform needed to be accessible to children from diverse linguistic and cultural backgrounds while ensuring a high degree of content customization for individual museums.
We developed an application that allows children and families to explore and interact with the cultural heritage of museums across Europe. The application offers a wide range of AR games and interactions with 3D animated characters, who serve as guides for each museum. The multilingual environment ensures easy access for users from various European regions and creates opportunities for additional partners who wish to join the initiative.
A significant challenge was analyzing appropriate content and mechanics for the application. Considering the target audience's needs, it was essential to adhere to key pedagogical principles.
Multilingual Localization and Content Customization
Each museum features specific content tailored to its area of interest.
Augmented Reality and Games
AR-based games, including the ability to scan real-world cards, enhance engagement.
3D Museum Guides
Animated and voice-acted characters resembling those from animated films enrich the user experience.
Download the Tomato Project app
from the Google Play.
Get the Tomato Project EU app
from the Apple App Store.
List of participants
